Managing multiplayer functionality in Ludo game development typically requires a server-client model or peer-to-peer communication, depending on whether you're developing an online multiplayer or local multiplayer game. For online multiplayer, platforms like Firebase or Photon Engine can handle real-time player interaction. You will need to manage user authentication, game state synchronization, and ensure that each player's moves are visible to all others. For local multiplayer, you can use input management for two or more players on the same device, ensuring that each player has control over their own piece while managing turn-taking. Both approaches require clear state management and handling edge cases such as player disconnects or timeouts.