To implement multiplayer in a Ludo game, you can use real-time comunication protocols like WebSockets, which allows players to interact in real time. First, develop the core game logic, including how the dice rolls, player turns, and movement work. Then, integrate multiplayer functionality by allowing players to connect to a shared game server. The server should handle player actions and synchronize the game state across all clients. Use socket programming to transmit player moves and dice rolls between the players. You can use Node.js for the backend, alongside libraries like socket.io
for real-time communication. Additionally, ensure that each playerβs game state is updated without delay to prevent inconsistencies. Consider using platforms like Firebase or PlayFab for hosting and real-time syncing.